Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope* 4th: Banishment, Freedom of Movement, Death Ward*, Guardian of Faith*. Game: Baldur's Gate 3. Gather your party and venture forth!. I read the spell and there was one line that seemed to stand out to me. Caster can’t become Invisible while concentrating on this spell. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. This spell is a variation of the spell Spirit Guardians. NEW! - New Spells have been added to the. Revivify - a Level 3 spell which revives a dead ally. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. Reply. Spirit Guardians Call forth spirits to protect the area around you. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Gather your party and venture forth!. Any creature hostile to you that moves to a space within 10 feet of the guardian. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Gather your party and venture forth!. If facing the sigil, the secret room is up and to your right. - Luminous Armor : 3m AOE Radiating Orb triggered by Spirit Guardian. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran around the goblin camp eviscerating anything nearby. Description: You or an ally cannot be targeted until you attack or harm a creature. ago. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Rosymorn Monastery is located on the Mountain Path in Act 2 of Baldur's Gate 3 and contains a lot of new information about the main story. Level 5: Learn the Spirit Guardians and the Protection from Energy spell, and learn the Mass Healing Word Spell by exchanging it with the Hold person spell. Jul 17 @ 2:03pm Originally posted. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. Sunbeam. Gather your party and venture forth!spirit guardians level 3, 3d8 @ 90% accuracy. Offensively,. Fireball and misty step. webp Guardian of Faith Spirit Guardians. There are numerous ways to play this game, and none of them. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!. Round 1: Cast Spirit Guardians on yourself. My favorite spell on solasta was Heightened Hypnotic Pattern, but BG3 turned the duration down to two turns, so I still use it, but only if there's more than 4 enemies in the area of effect. Gather your party and venture forth!Spirit Guardians. You will most likely only have a couple of higher-level spells prepared, so you will have to choose. 675. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. Each Domain provides a unique set of new spells for the Cleric to. BG3 is the third main game in the Baldur's Gate series. . In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. I guess the goblins didn't see that coming. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Cleric, they seem ignorant of the damage potential a cleric has, spirit guardians, inflict wounds and guiding bolt are quite the hard hitters, and create water is amazing for lightning/cold combos. Spirit gaurdians is terrific, but the cleric - not exactly a melee tank- needs to be in the thick of the action for it to work well. BG3 is the third main game in the Baldur's Gate series. We will focus on the spirit guardian spell, whichDeal are of effect damage (ra. Paladin is great for a 1 level dip for every class but having almost no ranged options other than a bow and getting little to no magic is such a deal breaker for me. On each creature's turn, you have a chance to regain HP with Grim Harvest (including your own). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Cleric of True Knowledge: Cleric 10/Wizard 2. Fthatoutlawmudshow97. Effects/Special Abilities. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. • 19 min. All Uncommon Magic Items from BG3, Converted to 5E (UPDATED)Spirit guardians is great when in melee, and misty step lets me be mobile enough to hit multiple groups with spirit guardians each turn. Holy Warrior: Cleric 7/Ranger 5. Toward the end of Act 1, me, playing a cleric, complained "I wish there were. • 16 days ago. You can still take damage from area spells. Call forth spirits to protect the area around you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. Letting the wizard cast all those spells. Lasts for 10 turns. Does invis work? The best thing I can MAYBE find is Spirit. ( Otherwise would just be dead in a capsule ) Stopped me from falling to my death. The trick will be dealing damage on each. Thinking gonna be fun, challenging and when everything works, devastating. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardian- passive. Those are really intriguing. So our guardian appears to be the embodiment of our desires, yet is also the Guardian keeping the tadpole from turning us (and our companions, and likely the true souls, into mindflayers). Later on, once spirit guardians is implemented into the game as a fifth level spell, you'll see just how strong they are. Baldur's Gate 3. Creatures starting their turn in the area take 2~12 Cold damage. 4. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. Best Cleric Domain in Baldur’s Gate 3. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. The War Domain is primarily a martial subclass. Showing 1 - 7 of 7 comments. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. Level 7: Stoneskin. 5. ago. View Profile View Posts. In BG3, Spirit Guardians has a radius of 3 meters (9. Additional. cthulu998. Counterspell. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. This variant deals Radiant damage as well as slows the Movement of nearby enemies. 84 feet). BG3 has built-in RGB interactions. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. In BG3, you actually have to hurt a creature for sanctuary to end. Be in Act 3 (access Baldur's Gate)Fire Shield. Spirit Guardians Spell. Shadowheart Spells Tips & Tricks in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I realized that my single player party can't actually cast that spell since my healer is a bard, so I have. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets still take. Clerics in BG3 have Light and Medium Armour Proficiency, as well as Shield and Simple Weapon Proficiency, so they have a lot of options. The Baldur's Gate 3 Guardian is a mysterious figure present from the moment the game starts - after completing character creation, you suddenly have to construct a. Spirit weapon is quite good but doesn't suit my bard. It allows casters to deal decent damage every round and slow down enemies across a significant. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. and theres no steeds in BG3. Holy Warrior: Cleric 7/Ranger 5. In these situations Spirit Guardians is amazing. 7) and 410. Spirit guardians is a level 3 spell that can easily change the tide of an encounter. Using Bane, you can all but ensure that Hold Person will land. 19. " So as long as you cast Spirit Guardians first, it seems like you could walk. BG3 is the third main game in the Baldur's Gate series. With so many spellcasters and spell lists in BG3, it's not unusual to feel overwhelmed by options. You can either trust him and accept his suggestion or reject it and go your own way. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. spirit guardians alone carries a cleric its a spell with. edit: BG3 also doesn't have tabletop's restriction on spells cast per turn, taking a lot of the opportunity cost out of the equation. When I realized exactly how good she was if you just pull out the spirit guardians, she suddenly became a hard carry in melee range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On Save: Targets still take half damage. There are many NPCs and companions in Baldur’s Gate 3, but the most mysterious is the Guardian or the Dream Visitor. And it's radiant so almost never resisted and. Please be mindful and obscure any spoilers. The enemies won't be able to target it at ranged then, they'll be forced to approach on foot. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. in any case, about your question - i don't see why spirit guardians wouldn't be compatible with wild shape. 1. Telekinetic, do not exist in BG3 as they come from Tasha's. Spirit Guardian and Spiritual weapon is just Soo good. Gather your party and venture forth!. • 3 mo. Of course there are. Grab Counterspell and Haste/Spirit Guardians as your Magical Secrets. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You can still take damage from area spells. > Spirit Guardian builds - You get Spirit Guardians at level 5 of cleric. One thing I found BG3 does really well is Opportunity Attacks. I played a bit before the DLC dropped and it seemed to be as powerful as ever. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. A gnoll starts its turn and is inside spirit guardians, so the gnoll makes another wisdom saving throw and takes 3d8 more. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. break it. Still. Beacon of Hope, Remove Curse, Revivify, Spirit Guardians. Edit: AND from what I can tell Lay on Hands scales with your overall level, not your class level (because I was level 3 with level 1 paladin and Lay on Hands was. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran. She fucking slaps. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. The first interaction with this NPC will be in early Act One. BG3 is the third main game in the Baldur's Gate series. But as you know, the order from Queen Vlaakith of Githyanki is straight. Gather your party and venture forth!. For other tips, you can visit our BG3 guides hub. Guardian Gate, a location. The Cleric class is great for supporting the group with healing Spells as well as hindering the. With you, Gale, Shadowheart & Wyll it turns into 19. CHUNGUS_KHAN69 • 9 days ago. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). I picked up a spear, respec into strength instead of dex, and shadowheart starting being a well rounded striker and support character. so yeah you can action SG->move around->bonus action shillelagh. The description of the sanctuary spell (PHB, p. BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. And Spiritual Weapon. For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I'll cast it, waste the action and spell slot but nothing happens, no condition, no consentration. Spirit Guardians OP. Level 3 Conjuration Spell. What are Guardians in Baldur’s Gate 3? The Guardian in Baldur’s Gate 3 is a character that follows you in the main story and helps explain some of the Mind Flayer tadpole changes that happen as time goes on. This guide will cover the Guardian Spirits event in "Diablo 3," providing information on how to complete and find it. I'm unable to decide if this combo is fun or not fun. These situations might not happen every fight but it's not a rare. Just wrapped up the goblin camp. It really does seem like you'll want to upcast Spirit Guardians and Spiritual Weapon anyway with your highest slots, so you might as well pick up some different lower-level spells from wizard or sorcerer. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. starmamac • 1 day ago. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. But enemy 2 is hit as well by the AOE, gets stacks from that, and pulses more stacks onto enemy 1. Then save that slot for either Counterspell (Counterspelling 6th-level spells, especially boss-unique spells, feels incredible) or upcasted Spirit Guardians to use with your incredible mobility/being in the thick of melee combat. Radiate a holy power that emboldens nearby allies. If you are evil, they appear fiendish. Range limit can be somewhat polarizing, however. Shadowheart (spirit Guardians are very helpful) and Tav were doing crowd control, Astarion - single target damage, that's pretty much it. Gather your party and venture forth!. destructive wave, some of the higher level smite spells). We also get Magic Missile, a key spell for stacking radiating orb. Gather your party and venture forth!. BUT I mean. Description . BG3 also does not have enemies hovering on a vertical axis. It works. Caster can’t become Invisible while concentrating on this spell. Spirit guardians looks great and from what I can gather it is available for Clerics (My favourite class), with a Sub Class of Conjuration. To add to this, a single level in wizard, now go learn misty step from a scroll. I'm on early Act 2 right now and ever since late Act 1 I've been experiencing a progressively larger number of weird interactions and possible bugs. In Marvel Studios "Guardians of the Galaxy Vol. g. Clerics who follow this Domain often forego offensive spellcasting in favor of dealing damage directly in the melee. Fiach 2 months ago #1. Gather your party and venture forth!. guide aims to provide you with an in-depth understanding of how to master the utilization of Guardian of Faith during BG3 combat scenarios. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. To understand why Spirit Guardians (SG) is a bad spell you have to first understand opportunity cost. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Then you just dance around the battle field blending people up with spirit guardians and sticking them full of debuffing holy. 1. This means you can cast Spirit Guardians and then healing word on the same turn. BG3 Cleric Class Progression. Cleric B needs to stay away from aggro and not fight. and C) use your movement to tag an enemy with spirit guardians. It doesn’t consider spirit weapon or guardian of faith a creature. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Indercarnive. So, unless you have a particular backstory in mind, I generally choose the background to complement the skills. Gather. Spirit Guardians is also an excellent cleric spell for AOE damage - great for defending choke points. . Gather your party and venture forth!. How can I possibly just turn around and say: ''No, F you, I don't trust you. Terminator2020 #. Larian Studios. Cleric with Spirit Guardian achieve a similarly funny result. In BG3,. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. More posts you may like. Gather your party and venture forth!#baldursgate3 #patch9 #paladinLink to memberships: to discord server: voice 1 or 2? – BG3. They flit around you to a distance of 15 feet for the duration. This can be perfect, especially against multiple weaker enemies. The only cases where I think HoH might be better would be either in a tunnel up to 40' wide, with a group designed around pushing or shoving monsters and even in that case having both is incredibly useful. New comments cannot be posted. BG3 Sanctuary Information. It kinda seems the article focused clerics on healing alone. The best thing that trickery gets in bg3 is Mirror Image, which helps keep concentration up for Spirit Guardians. Creatures ending their turn in the area possibly take 2~12 Acid damage. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Take warcaster feat at 4 to maintain concentration on spirit guardians. The 4th level spell, Guardian of Faith. Re: Baldur's Gate 3 vs Solasta comparison. Description . As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to all enemies in a pretty wide AOE, with the added benefit of causing heavy damage. Fire Shield is a Lvl 4 Spell from the Evocation school. Changed her diety to Tempest and can't deny, that the idea of heavy armored warrior zapping people with electricity is pretty cool. Step by step guide to build a cleric of war domain multi-classed into fighter. The pressure is on and you have to make a. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. Plus a wisdom save on 13. It does not specify if things can pass through the space, but 60 damage, split into 3 foes failing saving throws, I don't see the appeal. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. If you want the opponents to not make. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. In BG3, there are two types of Accessories, which are Rings or Amulets. BG3 is the third main game in the Baldur's Gate series. If you are good or neutral, their spectral form appears angelic or fey (your choice). Gather your party and venture forth!Global Achievements. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Description Call forth spirits to protect the area around you. But spiritual weapon is a staple. I don't disagree about staying cleric probably being a good way to do good damage without doing extra spirit guardians damage, but going cleric 8 definitely isn. Step 4: end your turn. Every creature you do not designate treats that 15' radius as difficult terrain including flyers. Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Sel f (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. 4. Feats: +2 WIS and I took Resilient: Constitution just so I never lose SG. The patch notes mentioned that they fixed a bug where spirit guardians didn't proc when a burrowing creature entered, but didn't mention changing anything else. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Call forth spirits to protect the area around you. 5/lvl) damage per turn of "evil hates it" radiant damage. I'm thinking I can reach a group of mobs, cast Spirit Guardians, then use the bonus action fly to reach the rest of the mobs, am I missing something? This seeks really. They flit around you to a distance of 15 feet for the duration. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spirit Guardians deal radiant or Necrotic damage in 3 3-meter radius. Guardian Gate, a location in the Underdark. Gather your party and venture forth! Coruscation Ring. Just having a cleric being able to operate in melee effectively while casting so my paladin isnt soloing the frontline every encounter has been a breath of fresh air. Also, while it requires concentration, Spirit Guardians, available to all Clerics at level 5 is better in combat. Baldur's Gate 3 > General Discussions > Topic Details. war cleric seems like an easy level 2/3 for almost every martial character in bg3. 65 = 6. Maybe it's 5e rules, maybe it's the 4 man party or maybe the game is just too easy for CRPG fans. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. BG3 is the third main game in the Baldur's Gate series. This spell is a variation of the spell Spirit Guardians. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Tempest cleric 5 Spore druid 7, Tempest gives free heavy armor and all the cleric goodies (guidance, bless, bane), aoe retaliation dmg, as well as ability to maximize druid lightning spell dmg, and spirit guardians for aoe dmg on you (radiant too, which according to devs is huge in this game). Armed with a plethora of defensive buff spells and the ability to perform extra attacks as early as Level 1, the War Domain Cleric is a viable subclass for players looking to. BG3 is the third main game in the Baldur's Gate series. Caster can't become Invisible while Concentrating on this spell. ''. WIS Save. Good healing/support as well. From the entrance there, you have a nice long tunnel to turn into a killing field. Sanctuary only ends if you attack or harm another creature. and it can basically carry you through Act 2 (especially on a Lore Bard - Shriek + Spirit Guardians brings some solid AoE to the table, especially if you have other. Out of all the classes, I would argue that Cleric is the only one that is a MUST in BG3. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with. Gather your party and venture forth! Take warcaster feat at 4 to maintain concentration on spirit guardians. The BG3 guardian is your Dream Visitor, who grants power and advice. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). ) and now when enemy 1 is hit, it gets stacks, and pulses stacks on to enemy two. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. On a successful Save, targets still take half damage. Hovering on the icon shows the natural duration of the concentration spell. It procs. Casting Spirit Guardian while under Sanctuary. Fireball competes with that spell slot, though the added versatility certainly helps. With concentration rules, strong potions that you can throw and multiple actions - felt like having a "Healer" was pointless. Bard Spells in Baldur's Gate 3 are regulated forms of magic energy. Half-Plate + Shield is 19 AC + Shield is 24 AC + Dodge action is effective 29 AC. Then when you get past level five, upcast spirit guardians. This can be perfect, especially against multiple weaker enemies. For frontline it’s a halfing barbarian and Karlach as a barbarian as well. Finally, just as a comment and my own 2 cents, Radiant Orb from the Luminous Gloves work quite well in combination with Spirit Guardian (radiant version) and Sanctuary. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. Unless Larian. The main difference is that Spirit Guardians' range is "self" and the effect takes place nearest you, while with Guardian of Faith you can cast it to a location within its designated range limit, and it can/will stay there even if you leave the casting range (or so it seems). This spell can turn the tide in battles by limiting the movement of your foes. BG3 is the third main game in the Baldur's Gate series. 49. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. Round 3: Spell, weapon attack, dodge, or cantrip. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. radiating orb works with spirit guardian and radiance of the dawn (light cleric subclass aoe ability). It might even be the best spell in the game. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. BG3 is the third main game in the Baldur's Gate series. Armor gives Advantage on Constitution Saving Throws. You can also use the Spirit Guardians Spell, which is absolutely devastating because it casts an AOE around you to hit enemies when you move into them. A lot of Clerics don't even bother with it when Spirit Guardians comes online, since a well placed upcast Guiding Bolt or Inflict wounds can outdamage how much it's likely to the entire combat in one action. Gather your party and venture forth!. 1 foot takes 2 feet of movement is not half speed. Spirit guardians is a broken spell that gives you an extra. Spirit Guardians (disambiguation) could refer to the following similar entries: Spirit Guardians Aura (Condition) Spirit Guardians (Condition) The 3rd level Spell, Spirit Guardians (Spell) Spotted an issue with this page?Pretty much every battle is spirit guardians + spiritual weapon. Rhyshalcon • 5 mo. And a Spiritual Weapon weapon attack. 2. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. This item was originally Season Three exclusive, but now. Gather your party and venture forth!. 4K views 7 years ago. is anyone else having a problem with the spell not working it just cast waste a spell slot and says momentum doesnt spawn anything. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. and for that think it's. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Guardian of Faith is a level 4 cleric and paladin spell that summons a holy guardian. Goblins ran through her aura and melted. The situations in which it is good is when you're in a tight space, your party is back to back and surrounded by enemies or when your party gets ambushed and surrounded. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset.